Android 实现双击退出的功能

内容摘要
实现android双击后退键退出当前APP功能
实现该功能基本思路是,
1, 监听后退键 , 比较两次后退间隔 , 低于两秒则出发退出
2, 退出当前APP
我选择在基类中BaseActivity 中设置监听
文章正文

实现android双击后退键退出当前APP功能

实现该功能基本思路是,

1, 监听后退键 , 比较两次后退间隔 , 低于两秒则出发退出

2, 退出当前APP

我选择在基类中BaseActivity 中设置监听,代码如下:

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public void onBackPressed() {
 
   //Preferences 中获取是否双击退出
   boolean isDoubleClick = true;
   //BaseApplication.get("ifDoubleClickedBack", true);
 
   if (isDoubleClick) {
     long curTime = SystemClock.uptimeMillis();
     if ((curTime - mBackPressedTime) < (2 * 1000)) {
       finish();
       //activity栈管理
       AppManager.getAppManager().AppExit();
     } else {
       mBackPressedTime = curTime;
       Toast.makeText(this, "再次点击退出", Toast.LENGTH_SHORT).show();
     }
   } else {
     finish();
   }
 
 }

在退出当前APP中,参考开源中国,封装了activity栈

实例代码:

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public class AppManager {
  private static Stack<Activity> activityStack;
  private static AppManager instance;
 
  private AppManager() {
  }
 
  /**
   * 单一实例
   */
  public static AppManager getAppManager() {
    if (instance == null) {
      instance = new AppManager();
    }
 
    if (activityStack == null) {
      activityStack = new Stack<Activity>();
    }
 
    return instance;
  }
 
  /**
   * 获取指定的Activity
   *
   * @author kymjs
   */
  public static Activity getActivity(Class<?> cls) {
    if (activityStack != null)
      for (Activity activity : activityStack) {
        if (activity.getClass().equals(cls)) {
          return activity;
        }
      }
    return null;
  }
 
  /**
   * 添加Activity到堆栈
   */
  public void addActivity(Activity activity) {
    activityStack.add(activity);
  }
 
  /**
   * 获取当前Activity(堆栈中最后一个压入的)
   */
  public Activity currentActivity() {
    Activity activity = activityStack.lastElement();
    return activity;
  }
 
  /**
   * 结束当前Activity(堆栈中最后一个压入的)
   */
  public void finishActivity() {
    Activity activity = activityStack.lastElement();
    finishActivity(activity);
  }
 
  /**
   * 结束指定的Activity
   */
  public void finishActivity(Activity activity) {
    if (activity != null && activityStack.contains(activity)) {
      activityStack.remove(activity);
      activity.finish();
    }
  }
 
  /**
   * 结束指定的Activity
   */
  public void removeActivity(Activity activity) {
    if (activity != null && activityStack.contains(activity)) {
      activityStack.remove(activity);
    }
  }
 
  /**
   * 结束指定类名的Activity
   */
  public void finishActivity(Class<?> cls) {
    for (Activity activity : activityStack) {
      if (activity.getClass().equals(cls)) {
        finishActivity(activity);
        break;
      }
    }
  }
 
  /**
   * 结束所有Activity
   */
  public void finishAllActivity() {
    for (int i = 0, size = activityStack.size(); i < size; i++) {
      if (null != activityStack.get(i)) {
        finishActivity(activityStack.get(i));
      }
    }
    activityStack.clear();
  }
 
  /**
   * 退出应用程序
   */
  public void AppExit() {
    try {
      finishAllActivity();
      // System.exit(0);
    } catch (Exception e) {
    }
  }
}

思路就是在每次activity 压入activity栈中管理

在退出时遍历栈,挨个finish

希望本文所述对大家的Android程序设计有所帮助。


代码注释

作者:喵哥笔记

IDC笔记

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