Android App中实现简单的刮刮卡抽奖效果的实例详解

内容摘要
主要思想:

将一个view设计成多层:背景层,含中奖信息等;

遮盖层,用于刮奖,使用关联一个Bitmap的Canvas

在该Bitmap上,使用它的canvas.drawPath的api来处理 手势滑动(类似刮奖的动
文章正文

主要思想:
将一个view设计成多层:背景层,含中奖信息等;
遮盖层,用于刮奖,使用关联一个Bitmap的Canvas
在该Bitmap上,使用它的canvas.drawPath的api来处理 手势滑动(类似刮奖的动作)
使用paint.setXfermode 来进行消除手势滑动区域

public class GuaView extends View { 
 
  private Bitmap mBitmap; //遮盖的图层 
  private Canvas mCanvas; //绘制遮盖图层 
  private Paint mOuterPaint; 
  private Path mPath; 
  private float mLastX; 
  private float mLastY; 
 
  private Bitmap mCoverBitmap; //遮盖图 
  private int mWidth, mHeight; 
  private Paint mInnerPaint; 
  private String mInfo; 
 
 
  public GuaView(Context context) { 
    this(context, null); 
  } 
 
  public GuaView(Context context, AttributeSet attrs) { 
    super(context, attrs); 
 
    init(); 
  } 
 
  private void init() { 
    mPath = new Path(); 
    mOuterPaint = new Paint(); 
    mInnerPaint = new Paint(); 
    mCoverBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.fg_guaguaka); 
 
    mInfo = "¥ 5 0 0"; 
  } 
 
  @Override 
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
    super.onMeasure(widthMeasureSpec, heightMeasureSpec); 
    mWidth = mCoverBitmap.getWidth(); 
    mHeight = mCoverBitmap.getHeight(); 
    setMeasuredDimension(mWidth, mHeight); 
 
    mBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888); 
    mCanvas = new Canvas(mBitmap); 
    mCanvas.drawBitmap(mCoverBitmap, 0, 0, null); 
 
    setOuterPaint(); 
    setInnerPaint(); 
 
  } 
 
  private void setInnerPaint() { 
    mInnerPaint.setColor(Color.RED); 
    mInnerPaint.setStyle(Paint.Style.STROKE); 
    mInnerPaint.setStrokeCap(Paint.Cap.ROUND); 
    mInnerPaint.setStrokeJoin(Paint.Join.ROUND); 
    mInnerPaint.setAntiAlias(true); 
    mInnerPaint.setDither(true); //防抖 
    mInnerPaint.setStrokeWidth(5); 
    mInnerPaint.setTextSize(100); 
    mInnerPaint.setTextAlign(Paint.Align.CENTER); 
  } 
 
  private void setOuterPaint() { 
    mOuterPaint.setColor(Color.GREEN); 
    mOuterPaint.setStyle(Paint.Style.STROKE); 
    mOuterPaint.setStrokeCap(Paint.Cap.ROUND); 
    mOuterPaint.setStrokeJoin(Paint.Join.ROUND); 
    mOuterPaint.setAntiAlias(true); 
    mOuterPaint.setDither(true); //防抖 
    mOuterPaint.setStrokeWidth(20); 
  } 
 
  @Override //Path 
  public boolean onTouchEvent(MotionEvent event) { 
    float x = event.getX(); 
    float y = event.getY(); 
    switch (event.getAction()) { 
      case MotionEvent.ACTION_DOWN: 
        mLastX = x; 
        mLastY = y; 
        mPath.moveTo(x, y); 
        break; 
      case MotionEvent.ACTION_MOVE: 
        float deltaX = Math.abs(x - mLastX); 
        float deltaY = Math.abs(y - mLastY); 
        if (deltaX > 5 || deltaY > 5) { 
          mPath.lineTo(x, y); 
        } 
        mLastX = x; 
        mLastY = y; 
        break; 
      case MotionEvent.ACTION_UP: 
        break; 
    } 
    invalidate();//调用onDraw 
    return true; 
  } 
 
  @Override 
  protected void onDraw(Canvas canvas) { 
    super.onDraw(canvas); 
 
    canvas.drawColor(Color.parseColor("#bbbbbb")); //背景底色 灰色 
    canvas.drawText(mInfo, mWidth / 2, mHeight / 4 * 3, mInnerPaint); //绘制文本 
    canvas.drawBitmap(mBitmap, 0, 0, null); //绘制mBitmap  这是一个可变的bitmap,通过mCanvas绘制,首先绘制了mCoverBitmap 
    drawPath(); 
 
  } 
 
  private void drawPath() { 
    //使用该mode:dst和src相交后, 只保留dst,且除去相交的部份 
    mOuterPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT)); 
    mCanvas.drawPath(mPath, mOuterPaint); 
  } 
} 

Paint.Join 连续画笔衔接时:

  •         MITER 在外边缘以一个锐角连接
  •         ROUND 以圆弧
  •         BEVEL 以直线

Paint.Cap 指定对于 线和路径(lines and paths) 的开始和结束点的处理方式:

  •         BUTT  ends with the path  不超越它
  •         ROUND  with the center at the end of the path 半圆
  •         SQUARE  with the center at the end of the path 方形

代码注释

作者:喵哥笔记

IDC笔记

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