仿微信打飞机游戏的javascript代码
今天闲来无事,于是就打算教一个初学javascript的女童鞋写点东西,因此为了兼顾趣味性与简易程度,果断想到了微信的打飞机小游戏。。
本来想用html5做的,但是毕竟人家才初学,连jquery都还不会,所以最终还是决定用原生的javascript。虽说相对于园内的高手们而言代码算不上优雅,效率算不上高,不过对于初学者来练手还是足以。
三个文件,main.js(主函数),entity.js(实体类与工厂类),util.js(工具类),基本原理就是把位置信息保存在对象里面,然后在setInterval里面统一对所有对象进行更新显示。程序所用到的飞机与子弹图片都是从微信上截屏得来的。
再上代码:
index.html:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>打飞机</title>
<script type="text/javascript" src="js/util.js"></script>
<script type="text/javascript" src="js/entity.js"></script>
<script type="text/javascript" src="js/main.js"></script>
<script type="text/javascript">
window.onload=function(){
Main.init();
Util.g("startBtn").onclick=function(){
Main.start();
this.style.display="none";
}
}
</script>
</head>
<!--
自己
敌机
子弹
-->
<body>
<div id="parent" style="
margin: 0 auto;
width:350px; height:480px;
background-color:#c3c9c9;
position: relative;
overflow:hidden;">
<div style="
position:absolute;
left:5px;
top:5px;">积分:<span id="score">0</span></div>
<button
style="
position:absolute;
left:150px;
top:240px;
display:block;"
id="startBtn">
点击开始
</button>
</div>
</body>
</html>
main.js:
// JavaScript Document
var Main={
init:function(){
Util.init();
},
_totalEnemies:8,
start:function(){
//初始化敌机
enemyPlaneFactory.creatEnemyPlane(this._totalEnemies);
//初始化自己
selfPlane.init();
//初始化子弹
bulletFactory.creatBullet(100);
//开始渲染画面
this._render();
//开始射击子弹
this._startShoot();
//初始化键盘事件响应
this._initEvent();
},
//渲染定时器
_render_t:null,
_render:function(){
this._render_t=setInterval(function(){
var enemys=enemyPlaneFactory.enemys;
for(var i in enemys){
var enemy=enemys[i];
enemy.move(0,enemy.speed);
if(enemy.x+enemy.e.width>selfPlane.x+10
&&enemy.x<selfPlane.x+selfPlane.e.width-10
&&enemy.y+enemy.e.height>selfPlane.y+selfPlane.e.height/2
&&enemy.y<selfPlane.y+selfPlane.e.height){
enemy.isDied=true;
clearInterval(Main._render_t);
clearInterval(Main._startShoot_t);
var b=window.confirm("对不起,您已经挂了,是否重玩?")
if(b){
window.location.reload();
}
}
if(enemy.y>Util.windowHeight||enemy.isDied){
enemy.restore();
}
}
var bullets=bulletFactory.bullets;
for(var i in bullets){
var bullet=bullets[i];
bullet.move(0,-bullet.speed);
for(var i in enemys){
var enemy=enemys[i];
//判断子弹是否击中敌机,如果击中则隐藏子弹,杀死敌机,增加积分..
if(bullet.y>10
&&bullet.x>enemy.x
&&bullet.x<enemy.x+enemy.e.width
&&bullet.y<enemy.y+enemy.e.height){
enemy.isDied=true;
bullet.e.style.top=-bullet.e.height;
selfPlane.score+=50;
Util.scoreSpan.innerHTML=selfPlane.score+"";
}
}
}
},1000/15);
},
//射击定时器
_startShoot_t:null,
_startShoot:function(){
var i=0;
var bullets=bulletFactory.bullets;
var bulletsCount=bullets.length;
this._startShoot_t=setInterval(function(){
if(i>=bulletsCount){
i=0;
}
var bullet=bullets[i];
bullet.moveTo(selfPlane.x+selfPlane.e.width/2-bullet.e.width/2,selfPlane.y-bullet.e.height-3);
i++;
},300);
},
keyMove:10,
_initEvent:function(){
window.onkeydown=function(e){
/*
37:左
38:上
39:右
40:下
*/
var keynum;
var left=37,up=38,right=39,down=40;
if(window.event){// IE
keynum = e.keyCode
}else if(e.which) {// Netscape/Firefox/Opera
keynum = e.which
}
switch(keynum){
case left:
selfPlane.move(-Main.keyMove,0);
break;
case up:
selfPlane.move(0,-Main.keyMove);
break;
case right:
selfPlane.move(Main.keyMove,0);
break;
case down:
selfPlane.move(0,Main.keyMove);
break;
default:
break;
}
//console.log(keynum);
}
}
}
entity.js:
//自身的对象
var selfPlane={
x:0,
y:0,
score:0,
e:null,
init:function(){
this.x=(Util.windowWidth-Util.selfPlaneElement.width)/2;//相对于父窗体的x偏移(css:left)
this.y=Util.windowHeight-Util.selfPlaneElement.height;//相对于父窗体的y偏移(css:top)
this.e=Util.selfPlaneElement;//对应的dom元素
Util.selfPlaneElement.style.left=this.x+"px";
Util.selfPlaneElement.style.top=this.y+"px";
Util.parentElement.appendChild(this.e);
},
move:function(moveX,moveY){
var x=this.x+moveX;
var y=this.y+moveY;
if(x<0-this.e.width/2||x>Util.windowWidth-this.e.width/2){
return ;
}
if(y<0-this.e.height/2||y>Util.windowHeight-this.e.height/2){
return ;
}
this.x=x;
this.y=y;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
},
moveTo:function(x,y){
if(x<0-this.e.width/2||x>Util.windowWidth-this.e.width/2){
return ;
}
if(y<0-this.e.height/2||y>Util.windowHeight-this.e.height/2){
return ;
}
this.x=x;
this.y=y;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
}
}
//敌机的类
var enemyPlane=function(x,y,speed){
this.x=x;
this.y=y;
this.e=Util.enemyPlaneElement.cloneNode(true);
this.e.style.left=x;
this.e.style.top=y;
this.e.style.display="none";
Util.parentElement.appendChild(this.e);
this.e.style.display="block";
this.speed=speed;
this.isDied=false;
}
//prototype:原型
enemyPlane.prototype.move=function(moveX,moveY){
this.x+=moveX;
this.y+=moveY;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
}
//敌人复活
enemyPlane.prototype.restore=function(){
this.x=Math.random()*(Util.windowWidth-Util.enemyPlaneElement.width);
this.y=-Math.random()*Util.windowHeight-Util.enemyPlaneElement.height;
this.speed=2+Math.random()*4;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
this.isDied=false;
}
//敌机工厂
var enemyPlaneFactory={
enemys:[],
creatEnemyPlane:function(n){
for(var i=0;i<n;i++){
//0~1 乘以窗口宽度,得到的就是从0~窗口宽度的一个随机x值
var x=Math.random()*(Util.windowWidth-Util.enemyPlaneElement.width);
var y=-Math.random()*Util.windowHeight-Util.enemyPlaneElement.height;
var speed=2+Math.random()*4;
var ep=new enemyPlane(x,y,speed);
this.enemys.push(ep);
}
}
}
//子弹
var bullet=function(x,y,speed){
this.x=x;
this.y=y;
this.speed=speed;
this.e=Util.bulletElement.cloneNode(true);
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
Util.parentElement.appendChild(this.e);
this.isUsed=false;
}
bullet.prototype.move=function(moveX,moveY){
this.x+=moveX;
this.y+=moveY;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
}
bullet.prototype.moveTo=function(X,Y){
this.x=X;
this.y=Y;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
}
//子弹恢复
bullet.prototype.restore=function(){
this.x=Main.self
this.y=-Math.random()*Util.windowHeight-Util.enemyPlaneElement.height;
this.speed=2+Math.random()*4;
this.e.style.left=this.x+"px";
this.e.style.top=this.y+"px";
}
//子弹工厂
var bulletFactory={
bullets:[],
creatBullet:function(n){
for(var i=0;i<n;i++){
var b=new bullet(0,-Util.bulletElement.height,20);
this.bullets.push(b);
}
}
}
util.js:
// JavaScript Document
var Util={
windowWidth:350,
windowHeight:480,
selfPlaneElement:null,
enemyPlaneElement:null,
bulletElement:null,
parentElement:null,
scoreSpan:null,
g:function(id){
return document.getElementById(id);
},
init:function(){
this.parentElement=this.g("parent");
this.selfPlaneElement=this._loadImg("images/self.gif");
this.enemyPlaneElement=this._loadImg("images/boss.gif");
this.bulletElement=this._loadImg("images/bullet.jpg");
this.scoreSpan=this.g("score");
},
_loadImg:function(src){
var e=document.createElement("img");
e.style.position="absolute";
e.src=src;
return e;
}
}